Abstract strategy board game for 2 players.
Shepherds and Warriors is a competitive abstract strategy game for two opposing players.
The goal of the game is to eliminate all of the opponent's stones.
The term "stone" is used for the playing pieces because historically board games have been played with stones and/or seeds.

The game was created in 2025 and is called "Shepherds and Warriors" thinking about the pre-Hispanic wars over grazing territory in my native Tenerife.
In Tenerife (Canary Islands), before the conquest, it was normal for shepherds and some warriors from the different kingdoms (Menceyatos) to fight over goat grazing territory. With this idea in mind and being a big fan of Checkers and Alquerque games, I came up with this variant, more complex than checkers and alquerque but simpler than chess, easy to learn and with a great strategic component.
During the process, it was baptized with different names, until reaching the current "Shepherds and Warriors" which are listed for preservation and curiosity.
Each player plays with 8 stones named as follows:
The stones don't have a specific color or shape, they just need to be clearly differentiated from each other.
In explanatory representations, the colors for players are Yellow/Blue and the stones are represented as follows:
The game develops in 2 parts just like in other alquerque games such as Mill (Nine Men's Morris) or 3-point Alquerque (Three Men's Morris), the placement phase and the movement phase.
It's determined who starts by any method between the players. Stones are placed one at a time per player and turn without any pre-established order or position in the 2 rows closest to the player as shown in the following figure.

A Warrior can be placed initially on a point that doesn't have diagonals to position it after the game begins. The placement largely determines the strategy to be followed by both players and is extremely important.
In the representation, Shepherds are shown as circles and Warriors as squares. Stones always move following the board lines.
Stones can only move to the next empty space around them following the rules listed above or capture enemy stones if they are in some of these adjacent spaces and the movement allows it.
Stones cannot replace or capture their own stones.
When two stones are close and connected by a line, if the movement and turn allow it, one of them can be "captured" (as in chess). The capturing stone will take the place of the captured one. Once this is done, the captured stone will be removed from the game board.
Observe a diagram of how stones move, both normal movement and capture of enemy stones:

Sometimes the end of the game is determined in a 1 vs 1 situation.
These are the rules for the final 1 vs 1, regardless of the stone type.
When the game becomes 2 vs 1, the player with one stone will try to force a draw and the other will try to win.
These are not rules that must be followed (everyone plays as they want at home) but at least we play this way at home and it's good to share them:
There are 25 points total on the board. 12 of them serve for cross captures and 13 for diagonal captures. (See figure 3)

It's possible to play on a standard 8x8 chess board. In my case, what I did before printing an alquerque board was to leave a black block at the bottom right so in 5x5 blocks you have: White Squares (Only movements for Shepherds) Black Squares: Diagonal movements.
To better understand this concept, here's an explanatory image:

Shepherds and Warriors has educational benefits and "lessons" for children and up, due to its rules and regulations, aside from the typical logical and strategic thinking of this type of games.
In addition to these points, Shepherds and Warriors can be learned in minutes, both the board and stones can be made from disposable and/or recycled materials, and it's easy to understand. All this makes it ideal for an introduction to abstract strategy in schools. It's simpler to learn than Chess and more complex than Checkers or Alquerque.
An example game in .GIF format

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